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[personal profile] dar
I edited! Which I had not actually done for a while, but it's amazing what too much free time will allow you to do. I bounce between this and writing, because you need two hobbies that are very different. So when you get tired of one, you embrace the other until you remember why you got tired of it.
It's also the first time I've edited since Ronan got home. He was impressed by the software I use, since he's mostly only familiar with Windows Movie Maker. As for the actual content, he delivered the highly praising "I'm sure other geeks will get it." Hopefully.

Right. Vids.


I had the idea for this first. Everyone and their dog has done a mash-up to the Buffy theme, but I just wanted to have fun with it. It's fun, and there's a lot of cuts in a very short time. But the best thing about Buffy's credit sequence is there's always two loud whooshing sound effects that can be matched to almost anything and were very fun to edit around. I also learned a bit more about titles and transparencies on this one, but not as much as I wanted to. There's at least two effects that continue to elude me.


This one took longer and is in most ways the complete opposite of the Buffy one. Slow, not as many cuts, with much more sound effects that were harder to find footage to match. If I wanted to do two Lightning videos, it probably would have been easier as there's more footage of Lightning than Fang. But I got the idea when I posted this (and later this) on tumblr and wanted to back it up with video.

On a related note, I was thinking recently it was rather strange that I watched Xena when I was younger, but it took me til this year to watch Buffy. You don't often see people admit when they're wrong about things, especially in fandom. I wonder if there's a subconscious belief that even if you'd want to change your mind, it's somehow better to stick to your guns and don't compromise, because to admit you've been wrong would invite people to point and laugh and call you a hypocrite. In my experience, it's not the case. People aren't waiting for you to fuck up so they can laugh at you (That's school.) People are ordinarily quite pleased to see someone come around to their way of thinking, most of the time.

(no subject)

Date: 2011-08-21 01:37 am (UTC)
nicki: (Default)
From: [personal profile] nicki
Nice Buffy and Xena. I think you did a nice job matching the cuts and the themes.

*has highschool/college flashbacks*

(no subject)

Date: 2011-08-21 02:05 am (UTC)
From: [personal profile] rho
Gosh. Could it be? I do believe it is! It's somewhere on the Internet where Ralph Waldo Emmerson's quote about foolish consistency would actually be appropriate! You don't see them every day. Normally you just see it being misused by idiots, almost as frequently as they like to misuse Evelyn Hall's quote about disagreeing with someone but defending their right to say it.

I tend to find that there will be the occasional person who is waiting to pounce on every time you change your mind ("but on January 19, 2003, you said that...") but they are more or less universally not worth listening to, and can safely be ignored.

I remember when Buffy first came out it was marketed (here, at least) as being just like Hercules and Xena, which it really isn't. I mean, yes, there are some similarities, but also enormous differences. I watched an episode or two, and was entirely unimpressed, and didn't start watching it again for several years. The problem was that the marketing had led me to expect one thing, and then when it wasn't that, I wasn't open to trying to appreciate other things.

Also? Watching the videos has kinda made me want to give that game another try. I ragequat it in disgust due to extreme tedium last time I tried, so that's quite an impressive feat.
Edited (Let's add a new paragraph! \o/) Date: 2011-08-21 02:13 am (UTC)

(no subject)

Date: 2011-08-23 09:24 am (UTC)
From: [personal profile] rho
I didn't get very far with it at all. I played for an hour or two and realised that:

a. all out of combat gameplay had just been walking along straight walkways with no turnings.
b. all in combat gameplay had been repeatedly pressing the attack button over and over.
c. the storyline wasn't compelling enough for me to sit through the truly abject gameplay.

I know it was meant to get better at some point later on, but I just didn't feel masochistic enough at the time to sit through it for long enough to get to the actually good parts. I may try again, though. Or may not. I've not decided yet.

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December 2011

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